TRAVELLER RPG CODE
A Code of Conduct for Psions (Edward Anderson) One way of defining ethical use of psionics.Legal Psionics: Some Ideas (Ken Pick) Ways to use psionics legally in your campaign.Planetary Assault Operations: A White Paper (Rick Stump) An outline of what is involved in a planetary assault operation.The Ship's Papers (Jeff Zeitlin) What they are and why they need to be kept in order.Origin-Based Trade for Mongoose Traveller (Jason Barnabas) A highly-flexible trade system, imported from Classic Traveller Book 7: Merchant Prince.Optional Career Rules for Mongoose Traveller (Kelly Kollman) Some tweaks to basic character generation.Occasional Cargos (Eris Reddoch) A method for generating occasional cargos for several purposes.Matching the Classic Traveller Tech Tree in GURPS (Anthony Jackson) An attempt at a detailed reconciliation of the two different tech level scales for Traveller.House Rules and Background (Peter Arundel) Tuning the rules for a particular style of campaign.Food Availability and Traveller (Terry Gardner) Making food matter.Fixing Standard Cargo Containers (Jason Barnabas) As written, they don't fit.Commerce Raiding and Convoys (Bill Cameron) A overview, with historical context, of commerce raiding as a tool of warfare.Hostile Intent: Alternative Combat Rules for Mongoose Traveller (Sam Lockwood) Revising the combat rules to be 'less fiddly'.Traveller: Child's Play (Mark Graybill) Children as characters in Traveller.
TRAVELLER RPG FREE
TRAVELLER RPG SERIES
The Traveller Solution Series Articles in this section address specific problems that arise when official material seems impossible or unreasonable.Technology Rules Alternatives to standard equipment and ways to use it.Task Systems Articles in this section provide alternatives addressing perceived difficulties with the standard task resolution system.Extending The UWP Articles in this section discuss generating details for one code in the standard Universal World Profile.
Conversion Rules Rules, methods, guidelines, etc., for converting between systems and/or settings.Character Generation Rules Variations and extensions to the basic system for creating characters.Includes rules for character adjustments during play. Character Detailing Rules Rules and methods for generating detail for a character beyond what the official rules envisioned.Most articles in this section are classified by rule type. To make it a little easier to find articles addressing specific needs It that way, so that you have a choice, and can use the rules that best meet It's not impossible that you will see multiple articles proposingÄifferent solutions for the same perceived problem - that's OK, we intended Living with the inadequacies, have chosen to do something about it. Traveller rules unsatisfactory, and, instead of grumbling and Written by people who have found some aspect of the standard